![]() ![]() Dystopias, especially, are at their most compelling when the full range of human experience and expression is illuminated against that very backdrop. I love the prospect of space exploration against the backdrop of a gritty and uncompromising setting. Space Marine Captain Titus holding a chainsword By failing to embrace diversity, Warhammer 40k games are shooting themselves in the foot. Stories are all the more meaningful when we see ourselves in them, and that’s equally true for stories in dark settings. The Imperium spans billions of worlds, and yet the stories told about it seem to focus on a very specific subset of humanity. Like any great dystopia, the theocratic authoritarian regime of the Imperium of Man is darkly compelling, but the franchise loses something by failing to represent women and minorities in its games. It lampoons everything from fascism, colonialism, imperialism, and classism all in one convenient grimdark package, courtesy of the developers and writers at Games Workshop. This is a great shame, since, at its best, Warhammer 40k stands as some of the most compelling satire that the United Kingdom has ever produced. From the augmented super-soldiers of Warhammer 40k: Space Marine to the stoic Imperial Navy captains of Battlefleet Gothic: Armada 2, it’s no surprise that the setting can be rather offputting to some. Warhammer 40,000 sure has a lot of loud, shouty men. ![]() Rogue Trader and retinue posing dramatically ![]()
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